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The blog of Avinash, Christina, Anya and Kyan Meetoo.

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Programming

Sony PlayStation 3 released in Japan

11 November 2006 By Avinash Meetoo 16 Comments

Following my post from last year, I am happy to announce that the Sony PlayStation 3 has been released in Japan today.

The Premium version of the PS3 features Wifi wireless Internet connectivity and multiple memory card readers. It also has a 60 GB harddisk. It is backward-compatible with the PS1 and PS2.

From Wikipedia,

The PlayStation 3 is based on open and publicly available application programming interfaces. Despite earlier rumours of programming being difficult, IGN reports that they were told that the dev kit “seemed extremely adaptive and easy to program for”. Sony has selected several technologies and arranged several sublicensing agreements to create an advanced software development kit for developers. In addition, in 2005 Sony purchased SN Systems, a former provider of Microsoft Windows-based development tools for a variety of console platforms.

The open standards are specified by the Khronos Group, and are intended to work with Nvidia’s Cg programming language. Scene data are stored with COLLADA v1.4, an open, XML-based file format.

Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3.

Other specifications include OpenMAX, a collection of fast, cross-platform tools for general “media acceleration,” such as matrix calculations, and OpenVG, for hardware-accelerated 2D vector graphics. These specifications have GPL, free for any use, and/or commercial implementations by third parties.

Sublicensed technology includes complete game engines, physics libraries, and special libraries. Engines include Epic‘s Unreal engine 3.0. Physics libraries include AGEIA‘s PhysX SDK, NovodeX, and Havok‘s physics and animation engines.

Other tools include Nvidia’s Cg 1.5 (a C-like shading language, which HLSL was based upon), SpeedTree RT by Interactive Data Visualization, Inc. (high-quality virtual foliage in real time), and Kynogon’s Kynapse 4.0 “large scale A.I.”.

So lots of opportunities for programmers! Notice the use of various open standards with implementations released under the GPL.

The PS3 also runs any PowerPC-compatible Linux (for example, Yellow Dog Linux) and, for once, Sony fully documents the procedure (i.e. they want lots of people to run alternative OSes on their PS3…)

As most of you already know, the PS3 has a fantastic new processor called Cell and a GPU from the Nvidia GeForce 7 series.

There is also a Basic version (compared to the Premium) without Wifi, memory card readers and with a smaller 20 GB harddisk.

The PS3 will cost $499 in the US (i.e. Rs 20,000) and therefore I guess it will be available around Rs. 30,000 in Mauritius in some time.

Is it worth it?

Personally, I’ll never put Rs. 30,000 in a game console. But I don’t mind paying that amount (of course, I’ll have to convince Christina first) if I get a world-class game console compatible with PS1 and PS2 games + a complete media center (MP3, CD, DivX, DVD etc) with top quality audio and video and recording capabilities + an Internet Web browser with full support for latest W3C recommendations)

Filed Under: Linux, News, Programming, Technology

Un concours de programmation à  l’Université de Maurice

21 October 2006 By Avinash Meetoo 16 Comments

Stop Press!!! Madhav Ramlugun, Rajiv Perseedoss et Yannick Catherine ont remporté le concours. Ils représenteront l’Université de Maurice le 11 Novembre lors de la prochaine étape. Félicitations!

Le Département Informatique de l’Université de Maurice organise avec la participation de la compagnie Data Communications Ltd. une remise de prix le mercredi 25 octobre pour récompenser ceux et celles ayant participé à  un récent concours de programmation.

Ce concours, ouvert à  tous, a eu lieu le 11 octobre et a vu la participation d’une trentaine d’étudiants qui ont eu à  résoudre quatre problèmes de programmation en deux heures. La résolution de ces problèmes nécessitait une analyse profonde et l’écriture de programmes en C, C++ ou Java. Chaque étudiant avait à  sa disposition un ordinateur fonctionnant sous Linux et toute une panoplie de documentation technique en ligne.

L’objectif principal de ce concours était de permettre à  de jeunes talents en programmation d’émerger. Une campagne d’information avait précédé l’évènement afin d’aider les participants à  maîtriser Linux et les langages de programmation.

Les organisateurs (Sudha Cheerkoot-Jalim, Anwar Chutoo, Pascal Grosset et Avinash Meetoo, tous chargés de cours en Informatique à  l’Université) souhaitaient permettre aux étudiants de prendre confiance en eux. Les questions avaient été formulées de telle sorte que les solutions nécessitaient une réflexion sérieuse. Et surtout l’apprentissage par coeur ne servait à  rien!

Un autre objectif était que l’ensemble des chargés de cours puisse avoir un aperà§u du niveau réel des étudiants afin de prendre des mesures correctives si nécessaire.

Finalement, il était important d’identifier les trois meilleurs étudiants du département afin que ceux-ci participent à  un concours régional de programmation se déroulant sur Internet en Novembre (le ACM Programming Contest organisé par le IIT de Kanpur).

Les étudiants ont fait montre de beaucoup d’enthousiasme à  se mesurer les uns aux autres dans une ambiance amicale. Pour preuve, voici le témoignage de Rajiv, étudiant en troisième année de BSc (Hons) Computer Science & Engineering:

« J’ai participé à  ce concours pour le fun et le challenge et aussi pour me mesurer vis-à -vis des autres étudiants. Étant donné qu’un tel concours est organisé pour la première fois à  l’Université, je me suis jeté à  l’eau, d’autant plus que j’ai déjà  une petite expérience de ce type de concours. De tels initiatives doivent àªtre organisées plus souvent. Les étudiants ont grand besoin d’un peu de motivation de temps en temps. A quand le prochain? »

et de Selven, étudiant en deuxième année:

«  Je suis membre du Linux User Group of Mauritius et ce concours a été un immense défi car j’adore la programmation. Faute de temps, je n’ai pas pu donner le meilleur de moi-màªme. Selon moi, les exercices vus en classe de programmation à  l’Université sont majoritairement conà§us pour les étudiants moyens. Ce concours m’a donné l’occasion de réfléchir sur des problèmes plus complexes. Et je dois dire que j’ai aimé cela… »

La plupart des étudiants ont exprimé le souhait d’avoir ce genre de concours plus fréquemment et ce dès la fin de l’épreuve. Visiblement, ceux-ci ont pris conscience de l’importance de telles activités en complément de leur formation académique.

La remise de prix aura lieu au Lecture Theatre 1 (LT1) de l’Université de Maurice le 25 octobre 2006 à  midi. Pour de plus amples information, vous pouvez contacter:

  • Avinash Meetoo
  • Pascal Grosset
  • Anwar Chutoo
  • Sudha Cheerkoot-Jalim
  • Roodesh Ramsurrun

Filed Under: Linux, News, Programming, Technology

Domain Specific Languages (DSL) in Ruby

5 October 2006 By Avinash Meetoo 2 Comments

Today I was talking to Professor Thomas Plagemann of the University of Oslo about programming languages like Simula (invented, of course, by Ole-Johan Dahl and Kristen Nygaard there) and Ruby.

When I got back home, I started looking at some innovative programming paradigms and I came across two great articles:

  • Language Workbenches: The Killer-App for Domain Specific Languages? by Martin Fowler (of Refactoring fame)
  • Building a DSL in Ruby – Part I written only today by Ruby guru Ross Russ Olsen

Martin Fowler’s article gives a glimpse of the future of programming: Domain Specific Languages (DSL). And Ross Russ Olsen’s article shows how to use Ruby to create an impressive quiz application which implements a DSL and which is 100% configurable at run time.

I’m sure that you’ll be impressed by Ruby’s elegance and power.

Filed Under: Programming

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Creative Commons License This work is licensed by Avinash Meetoo under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 Unported License.